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Showing posts from March, 2019

Rethinking Cthulhu Mythos

When reading Lovecraft I am constantly reminded of how fearful and reluctant to act the protagonists in his stories are. They tend to spend months writing letters and sending telegrams before doing anything more practical. This would be perfect for a play-by-email scenario, but in general players tend to want to act on things that they find. They don't share that same fearful and inactive disposition found in most of Lovecraft's characters. It also seems to me that they scare very easily. They hear a rumour and it's so terrifying that they hardly are able to put it into words. They receive a letter and they dare not reproduce it because of the nature of it's contents being so horrific. And I can't help think to myself "It's just a letter!". It is clear that HP Lovecraft believe in the power of the written word with books that drive you mad and letters that scare you beyond your senses. But how do I make this into a good roleplaying experience? It