Running a long campaign: Part 2 - Character Mortality
The second part of my N-part series on running a long campaign touches on the subject of character mortality. Put bluntly: How many damn times can my character die before I stop caring about the next one? It's a difficult question to answer of course and depends on every single group, player and game master. The trick is to get it just right, which you already knew before reading this, so I'll try to get a bit more specific. First, lets talk about the positives coming from player characters dying during your campaign. There aren't many, of course, but there's one important one. That is that the players won't feel safe and secure that their characters will make it through whatever bind they get into. It makes them keep on their toes and think through any decisions they make. In other words, they get more invested in the story because there's the possibility they'll have to pay the ultimate price. The main negative, apart from the obvious like you having...