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Showing posts from January, 2019

Beyond the Monolith

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What happens after the player characters return from the adventures in The Monolith scenario? Do they get some well-deserved downtime or are they instantly forced into something more sinister? This PDF gives some ideas for what could happen and how they can find out more. In the future I am sure to expand of some of these ideas as well. Hope you enjoy it!

Ramblings About Game Mastering - Rooting Your Characters in Reality

This, to me, is key to any successful horror story. The players need to be able to identify with their player characters and they need to be able to relate to their reality within the game. This is where a horror story differs from a Fantasy or Sci-Fi story. Even though the character in those stories may be rooted in the reality of the game, that reality may be so far from ours that it doesn't feel real on a personal level. Those stories can also be great and fun, but I think the approach should be slightly different. Character Creation This is the first time you get a chance to paint a picture of who the player character is when he is living his day to day life. The overall idea is great, but sometimes a number of small details will bring the characters to life much more.  In the rules for the Cthulhu PBTA Hack I list a number of questions you should ask your players during character creation  Where do you live? What kind of car do you drive, if any? Do you own a we

The Reform House

Seeing that the scenario The Monolith , and likely others that I will post here in the future, has it's starting point at an exclusive private club in Arkham, by the name of The Reform House I thought it suitable that I should write a little bit more about the club itself. It is currently only an embryo, but will likely be expanded to become a more complete description of this organisation which should give GMs a wealth of scenario hooks and ideas for downtime fun. The PDF can be found here